Now we are back and ready for the next tree cases. The work from now on is about getting the game better and more functional.
Sounds are important in games and in this fourth case we were suppose to add sounds and music to our game. We had to make all the sounds by ourselves and add at least ten sounds to the game. The player shall be able to control the volume and even turn it off within the game.
In this case we also had to use lip syncing and make the characters lips move synchronously to the things he says.
As a part of this case we also had to make a work schedule, responsibility description and risk assessment. We started this in the tree previous cases and now we had to use it even more thorough.
Designer:
We were quite satisfied with our work during the first tree cases but we were also eager to further develop the game and make it more playable and entertaining. So when we started on case four we had come up with some new ideas and new angels for the game. And these included some major changes based on what we had previously had done. I basically had to draw several new scenes but I like this kind of work and I eagerly started on the new scenes. These changes in the game would give the game more levels and challenges for the player.
One of the scenes is in a different kind of forest. This one would be more comprehensive and to make the character and the surroundings blend better together we decided that Sondre and I would work together and draw a little bit both. This is because we have very different styles in our work, but since we are working together as a group we wanted to adapt our work to each other’s.
Another scene I drew is inside the castle where the little wizard is trapped in a room with moving platforms. He has to maneuver himself downwards between the platforms to avoid being crushed against the ceiling with spikes. This scene I also drew in Photoshop and then exported to Flash to animate the door closing. This was really funny because I also like to animate in Flash.
Animation!
Animation!
Well, back again ey? As mentioned the games sound is in focus this week, but due to the major changes in the game, we work a little around this case for now, and focus on getting the visuals finish before we go on to sounds. But before I could do this, I had to change a little on my animations and make them better. So that’s what I have been doing this week. And also create attacks for fire, water, wind and earth to complete the fighting-part of the game. To symbol the fire-element I used a fireball that drops down from the sky and hit either the character or the dragon. For water I draw a bubble they get caught up in for a little while. For the wind I used a little tornado, and with the help of shape-tween and only mirroring my drawing, I think it turned out pretty all-right. And for the final element, earth, I simply drew a rock. The reason that the elements became like this, is just to do it easier for the programmer. We found out that it would be difficult if lightning and powers came out like a beam from the wizard wand. So it will be exciting to see if this works. Looking forward to start on our “new” part of the game next week. See you then!