søndag 3. april 2011

Case 5

Now it’s time for case five and the completion of the game is the main task in these last weeks. We have to use the things we have learned and improve the implementation and the functionality.
In this case we have to complete the pages in the game which at least have to be a front page and a win/loose page. We have to program the game so the player is able to skip the intro if he or she wants to. Now we also have to finish the work with a timer in the game. This will show the player the status of the game on achieved points, remaining lives and how much time has passed.
Jump, gravitation and arrays needs to be used in the game at this point of the gaming process. As well as in all the other cases we have to keep updated and follow the work schedule.


Designer:
In this fifth case my work is mostly about working further with the surroundings and the different scenes. This includes some changes to make it look and work better.

Besides drawing I like to animate, so I drew a bat in Flash and animated it so we can use it in one of the scenes with the castle. I’m working with some birds the same way, which can fly in the sky in the forest-scene.
This combination of Photoshop and Flash is used because of the different program’s features and functionality in relation to the game and to make the work within the group to match better.


Animation!

Another week has passed and her we are again with some blogging. Since this week’s case gave the programmers something to do, I began drawing the interactive bits for our 2D part of the game. To make the game a little harder, we decided that the player have to run through 4 different levels to learn the four spells before he can face the dragon. To learn those, he have to read some books, and to reach them he has to climb trees and use powers he learn on his way. We thought this would give the player a bigger challenge, and some variations in the game. So this week I have drawn a couple of sketches two of the levels, some trees for the player to climb on, and obstacles to make the player think a little. You can see some of the work under here. See you next time!